Monday, March 29, 2010
Friday, January 8, 2010
We were young and wild and free
Kazu Ayabe, Ueda Mineko, Kusanagi et al, 2005
[ Millenium Kitchen / Sony Computer Entertainment ]
~ ぼくらのかぞく ~
Bokura no Kazoku
(My Family Growing Up in the 21st Century)
Tuesday, December 29, 2009
Saturday, October 17, 2009
Thursday, September 17, 2009
Pastoral
Kazu Ayabe, Ueda Mineko, Kusanagi et al, 2007
[ Millenium Kitchen / Sony Computer Entertainment ]
~ ぼくのなつやすみ3
北国編- 小さなボクの大草原 ~
Boku No Natsuyasumi 3 (My Summer Holiday)
Thursday, September 10, 2009
Saturday, July 25, 2009
Five damned souls
Harlan Ellison, David Mullich & David Sears, 1995
[ CyberDreams / The Dreamer's Guild / Acclaim Entertainment ]
~ I HAVE NO MOUTH,
AND I MUST SCREAM ~
select external link for original video size
AM Computer voice by Harlan Ellison
Sunday, July 19, 2009
The fascinating matrix of Heian imagination
Komatsu Kazuhiko, 1995
[ SoftEdge / Yano Electric ]
~ ACADEMIC ADVENTURE SERIES VOL. 1
COSMOLOGY OF KYOTO:
VISUAL MINDSCAPE OF OLD JAPAN ~
video in original size
Wednesday, May 6, 2009
The Second Coming
- Winner, Europrix Overall Winner -
Europrix Multimedia Awards, 1998
- Winner, Best Moving Image & Best Sound -
BAFTA Awards 1998
Tuesday, March 3, 2009
The flower in ripen'd bloom unmatch'd
Kellee Santiago, Jenova Chen et al., 2009
[ Thatgamecompany, Sony Computer Entertainment ]
~ FLOWER ~
Dear Kellee,
I have just finished playing Flower and I would like to say that the game has exceeded all the expectations I created for the last year or so, ever since our interview. Quite often did I wonder how those abstract concepts would translate into an interactive experience. The more I think of it, the more it feels like I just had a vivid dream.
Players like me live their entire lives waiting for games like this to come out and... you did it. I'm at a loss for words. I saw colors I never knew existed; I was surrounded by a beauty I didn’t think possible inside a virtual environment; every now and then… I felt genuinely moved.
Also, it feels great to finally understand the reason for the visual aid “Flow-Flower” on the initial presentation trailer.
Thank you Kellee. Extend my thanks to Jenova Chen and to all the brilliant team members from thatgamecompany. This your audiovisual and interactive poem has brought me and, I believe, so many others the joy and strength to keep believing in the videogame medium.
Warmest regards,
Bruno de Figueiredo @ CoreGamers




















































